Patch for TinTin++ port
dylanmccall at gmail.com
Thu Oct 25 21:24:28 CEST 2007
Oh, thanks for fixing up that patch, Troy! ( Coincidentally, I was just
finishing it myself when you committed those ).
On 10/25/07, Troy Davis <gpf at dslinux.in-berlin.de> wrote:
> Quoting Dylan McCall <dylanmccall at gmail.com>:
> > Hello,
> > It took me long enough, but here it is!
> > This is a port of TinTin++ to DSLinux. Tintin is a MUD client, designed
> > playing text-based online RPGs. It works better than Telnet does on its
> > it has command history, tab completion, scripts, macros, and a really
> > map feature.
> > Unfortunately, the diff command hates me, so the file (attached) is a
> bit of
> > a mess. (And 1.5 MB!). Should do the trick, though, I hope...
> > The original source is TinTin++ version 1.96.8, available from
> > Notable changes for DSLinux port, using TinTin++ version 1.96.8:
> > -Resized output of "help credits" to fit screen size
> > -Added note at bottom of credits confirming this is the DSLinux version
> > not some freaky mutant binary gone sentient, capable of running on any
> > every computer platform.
> > -Added automatic saving and loading of data at boot and exit, using file
> > /var/tt++. This way, extra scripts only have to be loaded once!
> > (Unfortunately, you are then stuck with them). Could be much more
> > for example loading multiple files (each script gets placed somewhere
> > loaded automatically) and saving tabs from sessions, but, alas, it is
> > -Using custom chat.c which does not require pThreads. Thanks to Scandum
> > tintin.sourceforge.net) for this!
> > The reason for that auto saving and loading is not just that it's a
> > feature to have, sadly. A weird bug that I haven't given much (or any)
> > attention to causes the program to behave painfully when it tries to
> > values of its command line arguments.
> > All the rest works, though, and quite well :)
> > Bye,
> > -Dylan McCall (AKA: Picklesworth)
> Ok, committed r2027.
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> dslinux-devel at dslinux.in-berlin.de
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