[dslinux-commit-bounces at dslinux.in-berlin.de: Auto-discard notification]

Stefan Sperling stsp at stsp.in-berlin.de
Sun Nov 12 10:27:01 CET 2006


----- Forwarded message from dslinux-commit-bounces at dslinux.in-berlin.de -----

Subject: Auto-discard notification
From: dslinux-commit-bounces at dslinux.in-berlin.de
To: dslinux-commit-owner at dslinux.in-berlin.de
Date: Sun, 12 Nov 2006 02:41:38 +0100

The attached message has been automatically discarded.
From: cayenne <dslinux_cayenne at user.in-berlin.de>
To: diegoesep at yahoo.fr, thechuckster at gmail.com, kineox at gmail.com,
	BThaeler at aol.com, dslinux-commit at dslinux.in-berlin.de
Subject: dslinux/user/games/sudoku/VC6 sudoku.dsp sudoku.dsw
Date: Sun, 12 Nov 2006 01:41:35 +0000
X-Mailer: Python syncmail $Revision: 2.1 $
	<http://sf.net/projects/cvs-syncmail>
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Update of /cvsroot/dslinux/dslinux/user/games/sudoku/VC6
In directory antilope:/tmp/cvs-serv3889/VC6

Added Files:
	sudoku.dsp sudoku.dsw 
Log Message:
adding pristine copy of sudoku to HEAD so I can branch from it

--- NEW FILE: sudoku.dsw ---
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!

###############################################################################

Project: "sudoku"=.\sudoku.dsp - Package Owner=<4>

Package=<5>
{{{
}}}

Package=<4>
{{{
}}}

###############################################################################

Global:

Package=<5>
{{{
}}}

Package=<3>
{{{
}}}

###############################################################################


--- NEW FILE: sudoku.dsp ---
# Microsoft Developer Studio Project File - Name="sudoku" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=sudoku - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "sudoku.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "sudoku.mak" CFG="sudoku - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "sudoku - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "sudoku - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "sudoku - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../Release"
# PROP Intermediate_Dir "../Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\win32" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D TEMPLATE=\"template\" /D PRECANNED=\"precanned\" /YX /FD /c
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib /nologo /subsystem:console /machine:I386 /out:"../sudoku.exe"

!ELSEIF  "$(CFG)" == "sudoku - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../Debug"
# PROP Intermediate_Dir "../Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "win32" /I "..\win32" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D TEMPLATE=\"template\" /D PRECANNED=\"precanned\" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib /nologo /subsystem:console /debug /machine:I386 /out:"../sudoku.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "sudoku - Win32 Release"
# Name "sudoku - Win32 Debug"
# Begin Source File

SOURCE=..\win32\curses.c
# End Source File
# Begin Source File

SOURCE=..\sudoku.c
# End Source File
# Begin Source File

SOURCE=..\win32\termios.c
# End Source File
# Begin Source File

SOURCE=..\win32\unistd.c
# End Source File
# End Target
# End Project



----- End forwarded message -----

-- 
stefan
http://stsp.in-berlin.de                                 PGP Key: 0xF59D25F0
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