r2233
dslinux_gpf at dslinux.in-berlin.de
dslinux_gpf at dslinux.in-berlin.de
Thu Apr 10 06:33:14 CEST 2008
Author: gpf
Date: 2008-04-10 06:33:13 +0200 (Thu, 10 Apr 2008)
New Revision: 2233
Log:
still too much overhead with libtremor for sdl_mixer playback of ogg music, so disabling sound so the game is playable
Modified: trunk/user/games/noiz2sa/src/noiz2sa.c
===================================================================
--- trunk/user/games/noiz2sa/src/noiz2sa.c 2008-04-07 23:13:31 UTC (rev 2232)
+++ trunk/user/games/noiz2sa/src/noiz2sa.c 2008-04-10 04:33:13 UTC (rev 2233)
@@ -28,7 +28,7 @@
#include "soundmanager.h"
#include "attractmanager.h"
-static int noSound = 0;
+static int noSound = 1;
// Initialize and load preference.
static void initFirst() {
Modified: trunk/user/games/noiz2sa/src/soundmanager.c
===================================================================
--- trunk/user/games/noiz2sa/src/soundmanager.c 2008-04-07 23:13:31 UTC (rev 2232)
+++ trunk/user/games/noiz2sa/src/soundmanager.c 2008-04-10 04:33:13 UTC (rev 2233)
@@ -97,10 +97,10 @@
return;
}
- audio_rate = 8192;
- audio_format = AUDIO_S8;
- audio_channels = 0;
- audio_buffers = 16384;
+ audio_rate = 44100;
+ audio_format = AUDIO_S16;
+ audio_channels = 1;
+ audio_buffers = 4096;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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