dslinux/user/pixil/libs/flnx/visualc CubeView.dsp adjuster.dsp arc.dsp ask.dsp bitmap.dsp boxtype.dsp browser.dsp button.dsp buttons.dsp checkers.dsp clock.dsp colbrowser.dsp color_chooser.dsp config.h cube.dsp cursor.dsp curve.dsp demo.dsp doublebuffer.dsp editor.dsp fast_slow.dsp file_chooser.dsp fltk.dsw fltk.lib.dsp fltkdll.dsp fluid.dsp fonts.dsp forms.dsp fractals.dsp fullscreen.dsp gl_overlay.dsp glpuzzle.dsp hello.dsp iconize.dsp image.dsp inactive.dsp input.dsp keyboard.dsp label.dsp mandelbrot.dsp menubar.dsp message.dsp minimum.dsp navigation.dsp output.dsp overlay.dsp pack.dsp pixmap.dsp pixmap_browser.dsp radio.dsp resize.dsp resizebox.dsp scroll.dsp shape.dsp shiny.dsp subwindow.dsp symbols.dsp tabs.dsp tile.dsp valuators.dsp

amadeus dslinux_amadeus at user.in-berlin.de
Tue Oct 3 13:25:27 CEST 2006


Update of /cvsroot/dslinux/dslinux/user/pixil/libs/flnx/visualc
In directory antilope:/tmp/cvs-serv11916/libs/flnx/visualc

Added Files:
	CubeView.dsp adjuster.dsp arc.dsp ask.dsp bitmap.dsp 
	boxtype.dsp browser.dsp button.dsp buttons.dsp checkers.dsp 
	clock.dsp colbrowser.dsp color_chooser.dsp config.h cube.dsp 
	cursor.dsp curve.dsp demo.dsp doublebuffer.dsp editor.dsp 
	fast_slow.dsp file_chooser.dsp fltk.dsw fltk.lib.dsp 
	fltkdll.dsp fluid.dsp fonts.dsp forms.dsp fractals.dsp 
	fullscreen.dsp gl_overlay.dsp glpuzzle.dsp hello.dsp 
	iconize.dsp image.dsp inactive.dsp input.dsp keyboard.dsp 
	label.dsp mandelbrot.dsp menubar.dsp message.dsp minimum.dsp 
	navigation.dsp output.dsp overlay.dsp pack.dsp pixmap.dsp 
	pixmap_browser.dsp radio.dsp resize.dsp resizebox.dsp 
	scroll.dsp shape.dsp shiny.dsp subwindow.dsp symbols.dsp 
	tabs.dsp tile.dsp valuators.dsp 
Log Message:
adding pristine copy of pixil to HEAD so I can branch from it

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--- NEW FILE: buttons.dsp ---
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--- NEW FILE: demo.dsp ---
# Microsoft Developer Studio Project File - Name="demo" - Package Owner=<4>
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--- NEW FILE: inactive.dsp ---
# Microsoft Developer Studio Project File - Name="inactive" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
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--- NEW FILE: fluid.dsp ---
# Microsoft Developer Studio Project File - Name="fluid" - Package Owner=<4>
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--- NEW FILE: tabs.dsp ---
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--- NEW FILE: input.dsp ---
# Microsoft Developer Studio Project File - Name="input" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=input - Win32 Debug
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "input - Win32 Release" (based on "Win32 (x86) Application")
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!IF  "$(CFG)" == "input - Win32 Release"

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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# SUBTRACT LINK32 /pdb:none /incremental:yes

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# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/inputd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

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# Begin Target

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--- NEW FILE: tile.dsp ---
# Microsoft Developer Studio Project File - Name="tile" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=tile - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "tile.mak".
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!MESSAGE NMAKE /f "tile.mak" CFG="tile - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "tile - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "tile - Win32 Debug" (based on "Win32 (x86) Application")
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# Begin Project
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MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "tile - Win32 Release"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/tile.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "tile - Win32 Debug"

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# SUBTRACT LINK32 /pdb:none /incremental:no

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--- NEW FILE: subwindow.dsp ---
# Microsoft Developer Studio Project File - Name="subwindow" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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# SUBTRACT LINK32 /pdb:none /incremental:no

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--- NEW FILE: image.dsp ---
# Microsoft Developer Studio Project File - Name="image" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=image - Win32 Debug
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "image - Win32 Release"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# PROP Output_Dir "image_"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# End Source File
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--- NEW FILE: resize.dsp ---
# Microsoft Developer Studio Project File - Name="resize" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=resize - Win32 Debug
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!MESSAGE "resize - Win32 Release" (based on "Win32 (x86) Application")
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MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "resize - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "resize - Win32 Debug"

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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# SUBTRACT LINK32 /pdb:none /incremental:no

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# Begin Target

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--- NEW FILE: editor.dsp ---
# Microsoft Developer Studio Project File - Name="editor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=editor - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE 
!MESSAGE NMAKE /f "editor.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "editor.mak" CFG="editor - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "editor - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "editor - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
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RSC=rc.exe

!IF  "$(CFG)" == "editor - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "editor - Win32 Debug"

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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 fltkdlld.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/editord.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

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# Name "editor - Win32 Debug"
# Begin Source File

SOURCE=..\test\editor.cxx
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--- NEW FILE: pack.dsp ---
# Microsoft Developer Studio Project File - Name="pack" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=pack - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE 
!MESSAGE NMAKE /f "pack.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "pack.mak" CFG="pack - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "pack - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "pack - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "pack - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
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# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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LINK32=link.exe
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# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/pack.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "pack - Win32 Debug"

# PROP BASE Use_MFC 0
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# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/packd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

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# Begin Target

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--- NEW FILE: overlay.dsp ---
# Microsoft Developer Studio Project File - Name="overlay" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=overlay - Win32 Debug
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!MESSAGE "overlay - Win32 Release" (based on "Win32 (x86) Application")
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!IF  "$(CFG)" == "overlay - Win32 Release"

# PROP BASE Use_MFC 0
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# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "overlay - Win32 Debug"

# PROP BASE Use_MFC 0
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# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/overlayd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "overlay - Win32 Release"
# Name "overlay - Win32 Debug"
# Begin Source File

SOURCE=..\test\overlay.cxx
# End Source File
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--- NEW FILE: colbrowser.dsp ---
# Microsoft Developer Studio Project File - Name="colbrowser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=colbrowser - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "colbrowser.mak".
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!MESSAGE NMAKE /f "colbrowser.mak" CFG="colbrowser - Win32 Debug"
!MESSAGE 
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!MESSAGE "colbrowser - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "colbrowser - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "colbrowser - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/colbrowser.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "colbrowser - Win32 Debug"

# PROP BASE Use_MFC 0
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "colbrowser_"
# PROP Intermediate_Dir "colbrowser_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# Begin Target

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# Name "colbrowser - Win32 Debug"
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SOURCE=..\test\colbrowser.cxx
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--- NEW FILE: fast_slow.dsp ---
# Microsoft Developer Studio Project File - Name="fast_slow" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=fast_slow - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE 
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!MESSAGE NMAKE /f "fast_slow.mak" CFG="fast_slow - Win32 Debug"
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!MESSAGE "fast_slow - Win32 Debug" (based on "Win32 (x86) Application")
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!IF  "$(CFG)" == "fast_slow - Win32 Release"

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--- NEW FILE: mandelbrot.dsp ---
# Microsoft Developer Studio Project File - Name="mandelbrot" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

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CFG=mandelbrot - Win32 Debug
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!MESSAGE NMAKE /f "mandelbrot.mak" CFG="mandelbrot - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "mandelbrot - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "mandelbrot - Win32 Debug" (based on "Win32 (x86) Application")
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--- NEW FILE: fonts.dsp ---
# Microsoft Developer Studio Project File - Name="fonts" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=fonts - Win32 Debug
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!MESSAGE NMAKE /f "fonts.mak" CFG="fonts - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "fonts - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "fonts - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "fonts - Win32 Release"

# PROP BASE Use_MFC 0
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# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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# Begin Source File

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--- NEW FILE: minimum.dsp ---
# Microsoft Developer Studio Project File - Name="minimum" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# Begin Target

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SOURCE=..\test\minimum.cxx
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--- NEW FILE: curve.dsp ---
# Microsoft Developer Studio Project File - Name="curve" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=curve - Win32 Debug
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!MESSAGE "curve - Win32 Release" (based on "Win32 (x86) Application")
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MTL=midl.exe
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!IF  "$(CFG)" == "curve - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# Begin Target

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--- NEW FILE: bitmap.dsp ---
# Microsoft Developer Studio Project File - Name="bitmap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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--- NEW FILE: doublebuffer.dsp ---
# Microsoft Developer Studio Project File - Name="doublebuffer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=doublebuffer - Win32 Debug
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--- NEW FILE: color_chooser.dsp ---
# Microsoft Developer Studio Project File - Name="color_chooser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=color_chooser - Win32 Debug
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--- NEW FILE: checkers.dsp ---
# Microsoft Developer Studio Project File - Name="checkers" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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--- NEW FILE: message.dsp ---
# Microsoft Developer Studio Project File - Name="message" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=message - Win32 Debug
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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!ELSEIF  "$(CFG)" == "message - Win32 Debug"

# PROP BASE Use_MFC 0
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--- NEW FILE: browser.dsp ---
# Microsoft Developer Studio Project File - Name="browser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=browser - Win32 Debug
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!MESSAGE 
!MESSAGE NMAKE /f "browser.mak" CFG="browser - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "browser - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "browser - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

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--- NEW FILE: hello.dsp ---
# Microsoft Developer Studio Project File - Name="hello" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=hello - Win32 Debug
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "hello - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "hello - Win32 Debug" (based on "Win32 (x86) Application")
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--- NEW FILE: pixmap_browser.dsp ---
# Microsoft Developer Studio Project File - Name="pixmap_browser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=pixmap_browser - Win32 Debug
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "pixmap_browser - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "pixmap_browser - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

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!ELSEIF  "$(CFG)" == "pixmap_browser - Win32 Debug"

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--- NEW FILE: ask.dsp ---
# Microsoft Developer Studio Project File - Name="ask" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=ask - Win32 Debug
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!IF  "$(CFG)" == "ask - Win32 Release"

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--- NEW FILE: button.dsp ---
# Microsoft Developer Studio Project File - Name="button" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=button - Win32 Debug
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!IF  "$(CFG)" == "button - Win32 Release"

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Microsoft Developer Studio Workspace File, Format Version 6.00
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--- NEW FILE: CubeView.dsp ---
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--- NEW FILE: fltkdll.dsp ---
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--- NEW FILE: config.h ---
/*
 * "$Id: config.h,v 1.1 2006-10-03 11:25:22 dslinux_amadeus Exp $"
 *
 * Configuration file for the Fast Light Tool Kit (FLTK) for Visual C++.
 *
 * Copyright 1998 by Bill Spitzak and others.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
 * USA.
 *
 * Please report all bugs and problems to "FLTK-bugs at easysw.com".
 */

/*
 * NANO_X:
 * added by tanghao
 * Do you have Nano_X? Set this to 0 if you don't have or plan to use
 * NANO_X.
 */

#define NANO_X 1

/*
 * BORDER_WIDTH:
 *
 * Thickness of FL_UP_BOX and FL_DOWN_BOX.  Current 1,2, and 3 are
 * supported.  3 is the historic FLTK look.  2 looks more like Microsoft
 * Windows, KDE, and Qt, and is the default when building for Windows.
 * 1 is a plausible future evolution...  Note that this may be simulated
 * at runtime by redefining the boxtypes using Fl::set_boxtype().
 */

#define BORDER_WIDTH 2

/*
 * HAVE_GL:
 *
 * Do you have OpenGL? Set this to 0 if you don't have or plan to use
 * OpenGL, and FLTK will be smaller.
 */

#define HAVE_GL 1

/*
 * USE_COLORMAP:
 *
 * Setting this to zero will save a good deal of code (especially for
 * fl_draw_image), but FLTK will only work on TrueColor visuals.
 */

#define USE_COLORMAP 1

/*
 * HAVE_XDBE:
 *
 * Do we have the X double-buffer extension?
 */

#define HAVE_XDBE 0

/*
 * USE_XDBE:
 *
 * Actually try to use the double-buffer extension?  Set this to zero
 * disable use of XDBE without breaking the list_visuals program.
 */

#define USE_XDBE HAVE_XDBE

/*
 * HAVE_OVERLAY:
 *
 * Use the X overlay extension?  FLTK will try to use an overlay
 * visual for Fl_Overlay_Window, the Gl_Window overlay, and for the
 * menus.  Setting this to zero will remove a substantial amount of
 * code from FLTK.  Overlays have only been tested on SGI servers!
 */

#define HAVE_OVERLAY 0

/*
 * HAVE_GL_OVERLAY:
 *
 * It is possible your GL has an overlay even if X does not.  If so,
 * set this to 1.
 */

#define HAVE_GL_OVERLAY 1

/*
 * WORDS_BIGENDIAN:
 *
 * Byte order of your machine: 1 = big-endian, 0 = little-endian.
 */

#define WORDS_BIGENDIAN 0

/*
 * U16, U32, U64:
 *
 * Types used by fl_draw_image.  One of U32 or U64 must be defined.
 * U16 is optional but FLTK will work better with it!
 */

#define U16 unsigned short
#define U32 unsigned
#undef U64

/*
 * HAVE_DIRENT_H, HAVE_SYS_NDIR_H, HAVE_SYS_DIR_H, HAVE_NDIR_H, HAVE_SCANDIR:
 *
 * Where is <dirent.h> (used only by fl_file_chooser and scandir).
 */

#define HAVE_DIRENT_H 1
#define HAVE_SYS_NDIR_H 0
#define HAVE_SYS_DIR_H 0
#define HAVE_NDIR_H 0
#define HAVE_SCANDIR 0

/*
 * possibly missing sprintf-style functions:
 */

#define HAVE_VSNPRINTF 0
#define HAVE_SNPRINTF 0
#define HAVE_VSPRINTF 1

/*
 * HAVE_POLL:
 *
 * Use poll() if we don't have select().
 */

#define HAVE_POLL 0

/*
 * End of "$Id: config.h,v 1.1 2006-10-03 11:25:22 dslinux_amadeus Exp $".
 */

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# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/menubard.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "menubar - Win32 Release"
# Name "menubar - Win32 Debug"
# Begin Source File

SOURCE=..\test\menubar.cxx
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# End Target
# End Project

--- NEW FILE: fractals.dsp ---
# Microsoft Developer Studio Project File - Name="fractals" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=fractals - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE 
!MESSAGE NMAKE /f "fractals.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "fractals.mak" CFG="fractals - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "fractals - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "fractals - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "fractals - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 glu32.lib opengl32.lib fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/fractals.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "fractals - Win32 Debug"

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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glu32.lib opengl32.lib fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/fractalsd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "fractals - Win32 Release"
# Name "fractals - Win32 Debug"
# Begin Source File

SOURCE=..\test\fractals.cxx
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--- NEW FILE: file_chooser.dsp ---
# Microsoft Developer Studio Project File - Name="file_chooser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=file_chooser - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "file_chooser.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "file_chooser.mak" CFG="file_chooser - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "file_chooser - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "file_chooser - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "file_chooser - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/file_chooser.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "file_chooser - Win32 Debug"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/file_chooserd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "file_chooser - Win32 Release"
# Name "file_chooser - Win32 Debug"
# Begin Source File

SOURCE=..\test\file_chooser.cxx
# End Source File
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--- NEW FILE: clock.dsp ---
# Microsoft Developer Studio Project File - Name="clock" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=clock - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "clock.mak".
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!MESSAGE 
!MESSAGE NMAKE /f "clock.mak" CFG="clock - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "clock - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "clock - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "clock - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/clock.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "clock - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "clock_"
# PROP BASE Intermediate_Dir "clock_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "clock_"
# PROP Intermediate_Dir "clock_"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/clockd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "clock - Win32 Release"
# Name "clock - Win32 Debug"
# Begin Source File

SOURCE=..\test\clock.cxx
# End Source File
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--- NEW FILE: shape.dsp ---
# Microsoft Developer Studio Project File - Name="shape" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=shape - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "shape.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "shape.mak" CFG="shape - Win32 Debug"
!MESSAGE 
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!MESSAGE "shape - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "shape - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "shape - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 opengl32.lib fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/shape.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "shape - Win32 Debug"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD LINK32 opengl32.lib fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/shaped.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

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# Begin Target

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# Name "shape - Win32 Debug"
# Begin Source File

SOURCE=..\test\shape.cxx
# End Source File
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--- NEW FILE: symbols.dsp ---
# Microsoft Developer Studio Project File - Name="symbols" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=symbols - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "symbols.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE 
!MESSAGE NMAKE /f "symbols.mak" CFG="symbols - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "symbols - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "symbols - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "symbols - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/symbols.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "symbols - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "symbols_"
# PROP BASE Intermediate_Dir "symbols_"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "symbols_"
# PROP Intermediate_Dir "symbols_"
# PROP Ignore_Export_Lib 0
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--- NEW FILE: keyboard.dsp ---
# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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!MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug"
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!MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application")
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# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "keyboard - Win32 Debug"

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# SUBTRACT LINK32 /pdb:none /incremental:no

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--- NEW FILE: scroll.dsp ---
# Microsoft Developer Studio Project File - Name="scroll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=scroll - Win32 Debug
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!MESSAGE "scroll - Win32 Release" (based on "Win32 (x86) Application")
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# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "scroll - Win32 Debug"

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# SUBTRACT LINK32 /pdb:none /incremental:no

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--- NEW FILE: shiny.dsp ---
# Microsoft Developer Studio Project File - Name="shiny" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=shiny - Win32 Debug
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!ELSEIF  "$(CFG)" == "shiny - Win32 Debug"

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--- NEW FILE: pixmap.dsp ---
# Microsoft Developer Studio Project File - Name="pixmap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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SOURCE=..\test\pixmap.cxx
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--- NEW FILE: glpuzzle.dsp ---
# Microsoft Developer Studio Project File - Name="glpuzzle" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=glpuzzle - Win32 Debug
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# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "glpuzzle - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "glpuzzle_"
# PROP BASE Intermediate_Dir "glpuzzle_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "glpuzzle_"
# PROP Intermediate_Dir "glpuzzle_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/glpuzzled.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "glpuzzle - Win32 Release"
# Name "glpuzzle - Win32 Debug"
# Begin Source File

SOURCE=..\test\glpuzzle.cxx
# End Source File
# End Target
# End Project

--- NEW FILE: forms.dsp ---
# Microsoft Developer Studio Project File - Name="forms" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=forms - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "forms.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "forms.mak" CFG="forms - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "forms - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "forms - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "forms - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 fltk.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/forms.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "forms - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "forms_"
# PROP BASE Intermediate_Dir "forms_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "forms_"
# PROP Intermediate_Dir "forms_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 fltkd.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/formsd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no

!ENDIF 

# Begin Target

# Name "forms - Win32 Release"
# Name "forms - Win32 Debug"
# Begin Source File

SOURCE=..\test\forms.cxx
# End Source File
# End Target
# End Project




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